Just remember, you can use RS to cancel a dive to conserve BT. This prevents you from taking damage you would take in a normal gunfight. I would literally dive at most every enemy, even if there was only one. Abuse this, just remember the first tip about making sure you know where enemies are before you get up. The game will always give you a slo-mo Bullet-Dive, even when your BT gauge is empty. ![]() Yes, cover is necessary in some parts, but most every encounter can be handled by repeated dives. If you try to get up before you know exactly where they are, you'll find yourself scarfing down precious painkillers. Often times, you'll find yourself in good cover and can quickly activate Bullet-Time if you get in a jam. If there is an enemy or 2 left after your dive. ![]() Don't be so quick to get up after a slo-mo dive. I've found myself doing less headshots now using aim assist on NYM mode than I did using Free Aim on Hard. This is actually good to be honest: Free Aim, once you're used to it, is much more responsive than any aim assist. Trying to activate aim assist on Hard or higher difficulty will give you the message that turning aim assist on will prevent the difficulty achievement from unlocking. This question has been asked many times, despite the game very clearly giving the answer, but you MUST use Free Aim for this achievement.
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